Game Mastering
(Click images for samples)
A homebrew DnD 5e module run for a total of 15 players over three years.
Along with the essentials, this document includes my game master philosophies and strategies to implement them, like how to more deeply immerse players in my world, and, more importantly, their characters. Please use the document outline on the left alongside the Key at the beginning to navigate.
A homebrew DnD campaign based on my screenplay, The Night Crew.

This isn't a module--it's a campaign introduction for players, telling them how to approach character creation. Additionally, I've included my favorite items from the adventure!
Player Backstories
Some of my favorite DnD backstories I wrote as a player.
Acheron is a spirit in the desert. He only exists near lost souls in their final hours and acts as their ferryman to the next world as they die.
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One day, his purpose is disrupted, and he gains mortality. This was never meant to be his fate, but now that he has it, what will he do with life?
Zara is a researcher studying The Below, a mysterious source of power. The Edict, her investor, wants to harness The Below for its own gain. Critics warn that the Below has a hidden sentience and will take revenge, but these rumors are quickly dismissed.
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During her studies, the Below's perspective on the world slowly seeps into Zara's mind. Everyone thinks she's crazy, but this is the best she's felt in... in...
...the memories are fading. But we'll make new ones, won't we?
In the Warhammer 40k universe, Stelmagus is a sanctioned psyker navigating a Black Ship. His crusade mistakenly burns down his home planet, with his family still on it.
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He quickly discovers how powerful his position at the helm truly is when they enter the Warp...

